Who is Right?
An Interactive 360 / VR Short Film
This is my interdisciplinary work that developed into my master’s thesis. Integrating concepts from psychology, communication, and interactive storytelling, I designed an experiment aiming at helping individuals to better think about other people's feelings and thoughts. I implemented the interactions with coding in Unity and for the VR part I used Oculus VR headset.
An Interactive
Digital Painting
My teammate and I used machine learning libraries to create an interactive digital painting. This project allows users to create a work of art in the style of their favorite artist. In this way, an artist never stops making art but continues to produce new works with the help of machine learning.
A Window to the World
An Interactive Creative Code
This project was designed to alleviate people’s loneliness. This interactive project inspires a positive feeling in users by making it possible to connect to the entire world and its people through a window. I implemented it using p5js, which is a javascript library.
Creative Puppeteer
A Robotic Performance
Using micro-controllers, circuits and motors, I designed a robotic performance which is considered as a physical installation. The goal was to create a more complex and effective performances by using the art and creativity of human puppeteers as well as the automaticity and flexibility of robots to create plays that could not be practically implemented without this cooperation.
Next to Love
An Animated Prototype Application
It is the result of making a prototype for an app using UI design tools. The aim of this project is receiving an immediate cartoon emoji response, customized and built using the real facial expressions of the users. This app could assist people to feel less lonely when they are thousands of miles away from their home. I used Adobe Photoshop and Illustrator for designing the initial facial expressions and then using Adobe After Effect I animated the faces.
Music Tracking
A VR Music Game
I worked with Game Engine (Unreal) for implementing it. This project helps users have fun while exploring each single track of music. I used some music software like Reaper and Audacity for editing the sounds and music tracks and then using Unreal software I designed the music game and its environment.
Sama Dance
An Interactive Music Box
The concept was having a new experience of smart performance by engaging the audience and providing them with the opportunity to have their own unique interactive experiences. I used speech recognition libraries, Arduino, circuits, wiring and motors to implement my idea.
This music box was a small scale of a live interactive performance which provides a new storytelling tool to the artist -- a method for a more effective communication with the audience.